less-known-facts-of-mahabharatham-great

less-known-facts-of-mahabharatham-great

Mahabharata is such a vast treasure house of facts and knowledge that it is impossible for anyone to know everything!

தாவனி

For your Loved ones

My AAMEC Friends

My AAMEC Friends

Power of Friendship

கல்லூரி

கல்லூரி நண்பர்களுடன்

நட்சத்திரங்களை நான் ரசித்தேன் அதுபோல் நானும் என் நண்பர்களுடன் இருக்க விரும்பியதால்...!

sachin-tendulkar-retires-famous-quotes

sachin-tendulkar-retires-famous-quotes

Commit all your crimes when Sachin is batting. They will go unnoticed because even the Lord is watching

The NSA Secretly Taps into Google and Yahoo Data Center Networks

It's been a few months since the Snowden leaks started hitting the web, and the latest revelations are as serious as ever. The Washington Post, based on documents shared by Edward Snowden, is reporting that the NSA has been tapping into the inter-data center communications of Google and Yahoo, to get bulk access to user data.

The NSA does this via a program called MUSCULAR, operated in conjunction with the British GCHQ, the NSA's equivalent. The two agencies intercept communications between data centers and redirect them to their massive storing centers, where they get sorted. 

The agencies do this to get access to the bulk of communications inside Google and Yahoo. This way, they can essentially get everything these companies have on all of their users, over one billion people. 

The NSA already has lawful access to everything Google and Yahoo stores, via the PRISM program, approved by the FISA Court.

But it intercepts the data center communications at undisclosed locations outside the US, so the actions don't fall under much regulatory legislation or under the jurisdiction of the FISA Court. What this means is that the NSA can capture as much data as it wants without any Congressional oversight.

The agency, inadvertently or not, intercepts data on Americans via this program. Because this happens overseas, it doesn't have to report anything. 

The scale of this operation is impressive, if not scary. In an internal report dated January 9, 2013, the NSA revealed that it had intercepted some 181,280,466 records from Google and Yahoo over the previous 30 days. 

Most communications between users and Google or Yahoo, at least when it comes to private data such as email, is done over encrypted channels. But communication between data centers is not encrypted, at least it wasn't until very recently in the case of Google, and it still isn't at Yahoo. 

At the time of the report, the NSA was able to intercept the plain text data between data centers and then decode the data formats that the two companies use. For example, the NSA would discard Google search index data and would concentrate on things like email archives and other communications. 

Because these data centers around the world need to keep data in sync, they occasionally transfer bulk and archival data; for example, the entire email conversations of a user. This is a treasure trove for the NSA, since it can then get access to the entire records, not just real-time data and conversations.

Large companies like Google and Yahoo rent out "premium" networks, i.e. get exclusive access to some cables or at least a guarantee that their data is not mixed with data from other companies or the Internet at large. Both companies also own or lease thousands of kilometers of optical fiber cables for their own private use. 

This segregation of communications made the companies think that the internal data was safe, even if it wasn't encrypted. It's now clear that this isn't the case. 

This type of bulk data gathering would be illegal in the US. A similar program, at a smaller scale, was declared illegal by the FISA Court, explaining why the NSA had to start getting its data overseas.

If it wasn't clear by now, the NSA can and does everything in its power to skirt the very loose legislation and regulations that govern it, to maximize surveillance data. The NSA denied that this was ever its intention of the overseas surveillance. 

Google has already begun encrypting data center communications. It's safe to say Yahoo and all the other big companies will start doing the same. But the NSA will look for other ways to get even more data. Both Google and Yahoo expressed their dismay at NSA's boldness, seen in the latest revelations.

The program underlines one of the agency’s biggest drives, even if it can get large amounts of data via legal means, i.e. the PRISM program, it is never enough, it always wants more. 

It's also clear that the agency will never limit itself or that there isn't any actual oversight. The NSA acts on its own authority at this point and there needs to be a clear, strong response from the US Congress and White House to rein in the rogue agency. But that response hasn't come, so far.

SIM-Free HTC One max Now Available in the UK for £585 (€680/$940)

HTC’s first phablet, the One max made its debut on the market earlier this month and Android enthusiasts in the UK have been able to purchase it through Vodafone’s official retail channels.

However, the SIM-free version of HTC One max has just hit shelves in the UK and the first authorized reseller to offer the device is Unlocked Mobiles, the folks at AndroidCentral report.

Other retailers that are expected to receive the SIM-free HTC One max in the next few days include Clive, HandTec and MobileFun.

Anyway, for the time being, those who wish to purchase the smartphone via Unlocked Mobiles can do so for no less than £585 (€680/$940) outright.

Keep in mind that this is the single-SIM version of HTC One max, as the dual-SIM variant will only be available in several Asian countries.

The HTC One max ships with Android 4.3 Jelly Bean operating system and Sense 5.5 UI out of the box. However, we expect the Taiwanese handset maker to offer at least one major software upgrade for the HTC One max.

The phablet comes equipped with a powerful 1.7 GHz quad-core Qualcomm Snapdragon 600 processor, which is complemented by an Adreno 320 graphics processing unit and 2GB of RAM.

Still, the phone’s main selling point is the huge 5.9-inch Super LCD3 capacitive touchscreen display that supports full HD (1080p) resolution and features Corning Gorilla Glass 3 coating for extra protection.

There’s also an enhanced 4-UltraPixel photo snapper on the back, which features autofocus, LED flash and full HD (1080p) video recording, as well as a secondary 2.1-megapixel camera in the front for video calls.

Last but not least, the smartphone includes a fingerprint sensor, BoomSound dual front speakers, LTE support and a high-capacity 3300 Li-Polymer battery, which is rated by the manufacturer for up to 585 hours of standby time or up to 25 hours of talk time.

Payasam comedy


"Clockwork Empires” Steampunk Builder Coming to PC in 2014

The guys behind the critically acclaimed Dungeons of Dredmor, Gaslamp Games, bring narrative-driven colony building sandbox game called Clockwork Empires. Players will be able to get their hands on it in 2014.
Players should know that the new game will take them into a brilliantly handcrafted steampunk dystopia, where they will get in the shoes of a Junior Bureaucrat (Colonial Grade) whose job is to seek promotions, fame as well as natural resources to feed the ever-hungry maw of industry and commerce. 

One will be able to experience the possibility of building immense colonies with magnificent and luxuriously decorated houses, cathedrals, pubs and so much more. 
Even the characters are created in a very interesting manner, each having its own personality, motivation as well as secrets.

When things go wrong, it is up to you to save everyone and you will be rewarded by the Empire with medals, promotions and titles worthy of a true politician or you can choose to fail, let everything crumble and still be rewarded in the true Bureaucratic fashion.

Lead producer and CEO of independent developer Gaslamp Games Daniel Jacobsen said that “The uniqueness of building this world inside the Empire is the ability of the player to do what they want, including the freedom to fail: we’ve given characters an incredibly intricate set of tools allowing them to construct a world and unleash cosmic horrors in vast, complex ways.” 

Furthermore, he went on to say “The player is left with their own choices for his or her characters - there are rewards and consequences for each action. Eventually it unravels into a remarkably entertaining character-driven cataclysm filled with incredibly horrifying-yet-delightful possibilities – death, disease, prosperity, science and more - without a true victory condition.” Therefore, one can see that gamers have a choice when it comes to how to play the game. You don't need to save everyone if that is not what you wish for as this world is dictated by you.

The powerful Sharing Technologies will provide players with the possibility of uploading their personal creation the Heliographic Aether. This will allow other Bureaucrats to continue building and expanding the linked colonial megaprojects.

If players want to sign up for future updates, they can do so via Clockwork Empires website.

Fix Windows 7 SP1 ‘Error 633’ and Failed Dial-up Connections

Customers running Windows 7 RTM and Windows 7 Service Pack 1 (SP1) can have issues establishing a dial-up connection after they wake their computers from sleep or hibernation. 
Microsoft has officially confirmed the issue, and published KB 2618301, offering additional details to users impacted by this problem. 

According to the software giant, in addition to Windows 7 RTM and SP1, Windows Server 2008 R2 RTM and SP1 are also affected. 

Here is how Microsoft describes the symptoms encountered by customers:

“When you resume a computer that is running Windows 7 or Windows Server 2008 R2 from sleep or from hibernation, you cannot establish a dial-up connection through a modem. 

Additionally, you may receive the following error message: Error 633: The modem (or other connecting device) is already in use or is not configured properly.”

There’s a simple fix to take care of this issue, but it’s a temporary solution. Customers can restart their computers as a workaround. Alternatively, they can reset the modem they’re using before trying to establish the dial-up connection.

The Redmond company already identified the source of the problem, explaining that:

“This issue occurs because a flag is not reset after the device state is cleaned up when the computer is put to sleep or into hibernation. Therefore, the flag is in an inconsistent state when you resume the computer.

The flag is set when the computer is put to sleep or into hibernation. The flag indicates that the states of various internal structures for the modem device have to be cleaned up.”

An update designed to resolve the problem described in this article is already available from Microsoft. 

Customers need to head over to the Microsoft Download Center and grab the refreshes offered by the software giant. I also included the download links below:

All supported x86-based versions of Windows 7
All supported x64-based versions of Windows 7
All supported x64-based versions of Windows Server 2008 R2
All supported IA-64-based versions of Windows Server 2008 R2

Top 10 funniest baby in this world


BABY Love


Google Quantum AI team releases quantum mechanics mod for Minecraft


Google’s Quantum AI Lab team in collaboration with MinecraftEdu and Caltech’s Institute of Quantum Information and Matter has released a mod for Minecraft that enables quantum physics in the game. Specifically, the qCraft mod adds new blocks that exhibit quantum entanglement, superposition and observer dependency in an effort to get today’s youth thinking about quantum physics.
In a Google+ post on the matter, the AI Lab team believes that future quantum computer scientists may derive from Minecraft. That may sound silly but as they point out, millions of kids are spending a ton of hours playing Minecraft and they aren’t just digging caves and fighting monsters. Instead, they are building space shuttles, assembly lines and even programmable computers – all in the name of experimentation and discovery.

As seeing this specified video, qCraft users can “activate” a block simply by looking at it while others can disappear seemingly at any time. The team notes the full potential of what can be created with the mod is anyone’s guess and I imagine we will be seeing some pretty wicked creations in the not-too-distant future.The AI Lab team said qCraft wasn’t a perfect science simulator but it is a fun way for gamers to experience some aspects of quantum mechanics outside of lab-based experiments and dense textbook examples.

BlackBerry resumes rollout of BBM for Android and iOS on a first-come, first-served basis

BlackBerry on Monday resumed the rollout of BBM for Android and iPhone after postponing the launch late last month. The free app should now be available via Google Play, the App Store and in select Samsung App Stores as of writing according to a BlackBerry blog post on the matter.
The app was supposed to launch last month but plans were put on hold at the last minute. According to the company, an unreleased version of BBM for Android found its way onto the net ahead of the public launch which caused an insurmountable amount of technical issues. BlackBerry was forced to postpone the launch and disable support for the Android app. Those that were able to download the iOS app were allowed to continue to use it, however.
To ensure a smooth rollout, the company will be implementing a first-come, first-served system. To get started, simply download BBM and run the app. You’ll be asked to enter your e-mail address to hold your spot in line. Once your number comes up, you’ll be sent an e-mail and can start using BBM right away.
BlackBerry said that roughly six million people signed up to be notified when the app would become available once again. Those people will all be allowed to use the app right away, we’re told. Users are encouraged to follow BBM on Twitter to see how quickly the line is moving at any given time.

Malware Alert: Downloading the "GTA V PC torrent" is 18GB worth of bad ideas

About the only thing I can see that's wrong with this diabolical plot is the fact suckers have to download an 18GB torrent before the malware is unleashed. Otherwise, there's a bogus torrent of Grand Theft Auto V's nonexistent PC version that's claimed several victims of late.P
It bears mentioning one should not download this. But as none of us would ever do something this dumb, it's fun to have a laugh, right? The site WCCFTech reports that the thing comes with a legit-looking installer and a realistic 18 GB setup file. Once a user gets to the registration window, users are sent to a page where they are forced to perform surveys in order to get the key.P
Malware that exploits a popular game is a time-honored trick, even if the game hasn't been released yet. (Google Titanfall PC Torrent and you'll get rickrolled). This one sticks out because of the effort victims have to put forth in getting the malware. Cognitive dissonance up the wazzoo, I guess, is why they do it. You google "GTA V PC Torrent" and you find sites with people complaining about slow download speeds in the comments. This thing even has a Facebook page, which went up on August 1. Seems legit.P
While everyone is speculating that a GTA V version for PC is a matter of when, not if, for now such a thing exists only in the minds of half-a-zillion petition signers.
Republished with permission.

Batman: Arkham Origins Review

Batman: Arkham Origins Review

Troy Baker's Joker voice is one of the best things about Batman: Arkham Origins. But it’s also a disturbingly reverent impersonation of Mark Hamill's take on the Clown Prince of Crime. Therein lies the conundrum of the latest video game featuring the Dark Knight.
On multiple levels, this game is about finding one's voice. Players inhabit a Bruce Wayne who's been Batman for two years, as he faces a crucible that will test his resolve as never before. The Christmas Eve drama starts with eight assassins out to collect a $50 million bounty on Batman's head—set by crime lords and gets complicated by a first run-in with future arch-foe The Joker.
The people making Origins are trying to establish their creative voice as well. The game has been made by a new studio who are following up two well-regarded games by originating studio Rocksteady.
Playing Origins feels like listening to a great cover band. As you glide, sneak and brawl your way through Gotham, you'll remember the rhythms that made you fall in love with this playable adaptation of Batman. But that same experience reminds you that this is a tribute act—often a convincing one—but still a tribute. And like any tribute, it's wise to worry when new interpreters try to put their own spin on the familiar.
There's a lot of new in Batman: Arkham Origins. New gadgets, new voice actors, new villains and, most significantly, new developers. New gadgets like the Remote Claw tether and Shock Gloves serve dual purposes throughout, with combat and traversal applications that let you vary up strategies. New enemy types—like burly, hit-sponge Enforcers and nimble Martial Artists who can counter your counters—also make for a nice change up from the last two Bat-games. Indeed, for the most part, the infusion of new gameplay elements meshes well with the established ones that have won hundreds of thousands of fans for Batman's most recent video game outings. But sometimes, the new stuff feels like so much nervous fiddling.
Take the Crime Scene Investigations. When Batman comes upon the site of a murder, players will need to scan for multiple pieces of evidence that will eventually congeal into a virtualized version of what happened. But all you're really doing is looking for glowing indicators in Detective Vision. There's no real sifting through possibilities, no red herrings to lead you astray. It's just turn the camera and click on the red thing. What would Harvey Harris say?
Then there's the Dark Knight System, which is a bit of a split offering. It's sort of like the synchronization tiers that the Assassin's Creed series added as it annualized, a subset of challenges that task you with fulfilling the role of The Dark Knight in a specific way. So, you'll have to do stuff like take out two enemies in one slide or finish a stealth encounter without ever being seen. The system isn't invasive and acts as a set of passive objectives that unlock XP points as you clear them. There's also a related scoring system that feels like an attempt to make players care about how they fight and sneak in Origins. I never cared about that stuff in previous Bat-games, though, and while adding this tweak here doesn't seriously hurt anything, it mostly feels like distracting clutter. Every fight judges your performance and grades you, so instead of the world being immersive, you're constantly being reminded of the game-iness of the whole thing.
However, boss battles are one significant area where Origins feels like it's better than its predecessors. The Bane showdowns—yeah, there's more than one—are less of a goad-charge-dodge-attack endurance affair than in previous games. You feel like you're actually fighting and out-thinking the 'roided-out mercenary rather than reacting to his brute force. The fight with Firefly is a nice departure, too, changing up camera angles to top to side and creating a larger playfield for the flying pyromaniac to torment Batman. The reliance on quick-response prompts hasn't gone away but at least it's embedded in duels that show some varying approaches.
The fast-travel feature is yet another thing emblematic of the changes that WB Montreal is implementing to the Bat-Arkham game recipe. You need to unlock the travel points in each section of the map by hacking security consoles. Where hacking puzzle sequences were more or less elements unto themselves in previous games, here they're more embedded into the gameworld. So, it's "defeat one node, fight the guys guarding another, solve the traversal conundrum making the last node impossible to reach." It's a lot of busywork and it'd be worth it if it unlocked a cool story beat or impressive cutscene. But after all that effort, all you're getting mostly is a way to get around faster. Other subquests open up, too, like the option to track down and destroy the relay network that Enigma (a pre-question-mark Riddler) uses to collect blackmail information. But that, too, is tertiary, just more busywork that adds nothing to narrative momentum. You don't have to do any of it, of course, since it's pinned to an auxiliary but still helpful procedure. But the alternative is much slower travel across the map.
But this deeper interconnectedness feels good in other portions of the game. The Most Wanted missions are threaded tangents that form a sort of mini-campaign away from the main plotline. They're standard open-world side missions, like tracking down and destroying Penguin's weapon caches, defusing Anarky's scattered bombs and foiling Mad Hatter's kidnapping. But, whether it's the psychedelic sidescrolling of Mad Hatter's mindscape or the philosophical orneriness of Anarky's speeches, they're presented in ways that experiment. Yes, finishing a Most Wanted campaign unlocks even more gadgets but—combined with the tougher Crimes in Progress pop-up encounters in the open world—they all congeal to make the game feel like Bruce Wayne's final exam in Batmanology.
Speaking of Batmanology, Origins' story will ring familiar for longtime fans. It's a mix-and-match buffet of Significant Bat-Moments, with Barbara Gordon hero worship, Alfred pleading with Bruce to stop his crusade and the earning of Jim Gordon's trust all nestled in the Story mode. If you've absorbed seminal Bat-lore like The Long Halloween, The Dark Knight, The Killing Joke, Batman: Year One and the previous Arkham games, many scenes and plot threads—psycho-criminals supplanting mobsters, for example— will ping off of your memories. There's also WB Montreal's take on a fateful first meeting between Batman and Joker, where each comes away realizing that their lives are going to be much different because of each other.
Some of the proceedings reek of formulaic thinking, though. Oh, look, it's another sequence where Batman's stumbling around hallucinating because he's been drugged. Oh, look, more guilt-ridden visions. Oh, look, Batman being terse and dismissive of allies. It doesn't matter that this is a prequel and that these moments may be chronologically justifiable. They may meant to be homage but feel like required assignments on a Batman 101 syllabus.
Baker's Joker is an amazing if occasionally strained Hamill impersonation. You can almost see him clenching his jaw to get the killer clown's cadence just so. To his credit, Roger Craig Smith doesn't try to ape the legendary Kevin Conroy with his Bat-voice. His Bruce and Batman are essentially the same, a medium-rumble growl that occasionally breaks into shouts. It's a safe Bat-voice but I found myself wishing for more enough emotional inflection in Smith's performance.
It needs to be said that there's a ton of stuff to do in Origins. When the credits rolled on my Story Mode playthrough, my completion percentage stood at 21%, after about 10-12 hours of playtime. It'll take some digging to root out all the characters lurking around Gotham as some of the assassins are buried in side missions. For example, I went through the entire story mode without encountering Deadshot or Lady Shiva, even though I know that they're in the game.
Origins makes me think about what I want out of a Batman game. The answer has always been a deeper, interactive understanding of what it's like to be Batman. But Rocksteady's efforts had it easy. The first one oozed atmosphere and established Batman as a stealthy opponent, fearsome combatant and observant detective. Arkham City showed us the scope of his crusade, giving us a whole chunk of Gotham to prowl and adventure through. This one? It has the burden of showing you how it all started.
Maybe the name of this latest Bat-game bothered you. Arkham Asylum and Arkham City were places, locales that the games bearing their names brought to life in expert fashion. Arkham Origins doesn't have the same clear-cut messaging and it has the unfortunate ring of prequelitis, that disease that makes serial entertainment go backwards when it can't figure out how to go forward. But, in its latter third, Origins does illustrate why there needs to be an asylum for the new breed of criminal. There had been thugs and mobsters before but not sheer insanity.
Origins is an incremental installment, not a transformative one. It doesn't have the massive leaps forward that differentiated City from Asylum. It's almost understandable since WB Montreal have been tasked with harmonizing along to someone else's lead vocals. Right here, right now, the result is good enough. But the very success of theBatman video game franchise could prove to be its biggest limitation. And decisions to ever so slightly vary the template could be a slowly contracting deathtrap that not even the Caped Crusader can escape.
Note: Arkham Origins also includes an asymmetrical multiplayer mode which I haven't yet had a chance to try. Look for an update to this review once I've been able to log some time online.

Receiving message in Facebook from unknown persons ?? This is for you

Are you receiving messages in Facebook from unknown persons ?? This is for you

Are you receiving messages from unknown persons in Facebook ? Don't know how to stop receiving their messages ?

facebook Digital Native
 

I suggest you a simple way to escape from unwanted messages in your inbox.

Facebook message have a hidden feature called "other" messages. Most people may not noticed other message option in Windows phone.

To get other message option follow the images below


facebook Digital Native





Now open your other messages and click on Edit Preferences
 and you can see two options basic and strict filtering.

Basic filtering- Any one can send you message even unknown can send you message all message occupy your inbox and you will get notification for the messages.

Strict filtering-Strict filtering means only your friends can message you directly and if some unknown person is sending message means it will be kept in other not in your inbox and hence there will be no notifications for the messages.

So If you want to save yourself from unknown messages change the default Basic filtering option toStrict filtering by click on Edit preference in the other message box

facebook Digital Native
facebook Digital Native
  
Keep in mind the above method only hide the unknown persons message to other folder but still they can send you but you won't get any notification for those messages that is the main advantage in this method.

So your account is saved from unauthorized messages.

Hope you enjoyed the post !!! 
thanks to

3D-Printed Bacteria May Unlock Disease Secrets

Bacteria are often social creatures. Suspended in colonies of varying shapes and sizes, these microbes communicate with their brethren and even other bacterial species — interactions that can sometimes make them more deadly or more resistant to antibiotics.
Now, bacterial colonies sculpted into custom shapes by a 3D printer could be a key to understanding how some antibiotic-resistant infections develop. The new technique uses methods similar to those employed by commercial 3D printers, which extrude plastic, to create gelatin-based bacterial breeding grounds. These microbial condos can be carved into almost any three-dimensional shape, including pyramids and nested spheres.
This 3D-printing technique could be used to investigate questions like "how many bacteria have to be clustered together, and in what size and what shape, in order for that microcolony to start acting differently than the cells do on their own," said study researcher Jason Shear, a professor of chemistry and biochemistry at the University of Texas at Austin

Deadly clusters
Bacterial clustering is important precisely because bacteria bunched together often act differently than a single cell on its own. In some cases, bacteria even cement themselves together and onto surfaces with a gluelike substance, creating biofilms that are stubbornly resistant to antibiotics or the immune system. The plaque dentists scrape off your teeth is a biofilm that can contain dozens of interacting bacterial types, Shear told LiveScience.
More deadly are the biofilms that gather in the lungs of patients with the respiratory disease cystic fibrosis. Antibiotics can halt scattered bacteria that cause lung infections in these patients, but persistent biofilms on the lung tissue lurk, waiting to spit out new bacterial vagabonds. The result, Shear said, is a cycle of infection and treatment that is often fatal for the patient. On average, people with cystic fibrosis live to just their mid-30s, according to the Cystic Fibrosis Foundation.
Understanding biofilms and other bacterial communities is crucial for learning how to breach bacterial defenses, but "really, technologies just haven't been there," Shear said.
Printing bacteria
3D printing may provide a way toward understanding. First, Shear and his colleagues add bacterial cells to a gelatin mixture, which they then cool to solidify, sort of like how Jell-O is made. The bacterial cells are like the fruit in this Jell-O cocktail.
Using a laser, the researchers then carve out capsules around the suspended bacteria. The laser light causes the molecules in the gelatin to link permanently. When the resulting capsules are warmed, most of the gelatin melts away — but the laser-zapped areas stay put, creating hideouts where the bacteria can breed.
Nested 3d bacteria

To prove that the method works, Shear and his colleagues created spheres of Staphylococcus aureus, a common bacterium that can cause food poisoning and skin infections. They surrounded the Staph bacteria with a shell of another common bacteria, Pseudomonas aeruginosa. Pseudomonas is a pathogen often found lurking in medical equipment.
The researchers then exposed these bacterial spheres to the antibiotic ampicillin. They found that 80 percent of the Staph survived the antibiotic when surrounded by Pseudomonas. In comparison, only 40 percent of the Staph withstood ampicillin when surrounded by an empty shell. The protection is apparently caused by Pseudomonas' ability to produce compounds that resist the bacteria.
Unlike the genetic drug resistance acquired by bacteria when antibiotics are overprescribed, this communal resistance depends on the colony structure. If the protective wall of Pseudomonas were to disappear, the Staph would again be vulnerable to the antibiotics.
The equipment used to custom-create bacterial colony shapes is pricey, Shear said, but the researchers are working on alternatives, including a cheaper laser.
"As with commercial 3D printing, I think there is a strong likelihood that the cost of the equipment could come down dramatically," he said.
The researchers report their work this week in the journal Proceedings of the National Academy of Sciences.

Bowflex Boost: Fitness Tracker Review

The maker of Bowflex fitness equipment, Nautilus, recently launched an activity tracker called Bowflex Boost. At $49.95, it's one of the least expensive activity trackers on the market (For comparison, the Jawbone Up will cost you $129.99, and the Fitbit Flex goes for $99.95).
But how well does the Boost perform compared to other, more pricey trackers? I tried it out for a few days to see.
Design/Comfort:  ★★★★☆




The Boost excels in comfort. Made from silicone material, the wristband is flexible, and is designed to coil around the wrist before it is snapped into place with a plastic clasp.
My favorite thing about the Boost has to be the 14 size settings, which allow you to adjust the band so that it fits snuggly around your wrist. Although a simple feature, you'd be surprised at how much less fun a fitness trackeris to wear if it doesn't fit right. I have small wrists, and the Boost fit me much better than some other wristband fitness trackers, such as the Nike FuelBand, which can be only minimally adjusted, and Jawbone Up, which cannot be adjusted at all.
The Boost has just one button on the top of the device, which you press to see your progress — a red, yellow or green light shines to indicates how far you are toward reaching your activity goal for the day — to put the device in sleep mode, or to wirelessly sync the device with your phone.
I found this button somewhat hard to operate. The button needs to be held for three seconds to put into sleep mode, and five seconds to sync. It sometimes took me several tries to get the device into sleep mode, or to sync, even though I was pushing the button down quit firmly. Instead of syncing, the light on the device would simply turn off, and I would have to start over.
User-Friendliness:  ★★★☆☆
The device is simple enough to use. The red, yellow, green lighting system gives you a quick snapshot of your daily activity progress. However, there is no screen on the wristband, so users must look at the app to know exactly how many steps they've taken or calories burned. For people interested in knowing exactly how they're doing "right now," an activity tracker with a screen might be a better fit.

To see your data, you have to download the Boost app, which is currently available only for the iPhone. When you launch the app for the first time, a graphic explains how to use the device, and the meaning of Boost's red/yellow/green lights. (Red means you've reached 0-50 percent of your goal, yellow 51-99 percent and green 100 percent).
Boost tracks the steps you've taken, the calories you've burned and the distance walked. It also tracks your sleep time, and how long it takes you to fall asleep. With the app launched, you simply swipe the screen to switch between viewing your activity and sleep.
Over time, the Boost tracks your weekly, monthly and yearly activity, and can display it in a graph. However, it doesn't store the daily data -- after a day has passed, there's no way for you to view how many steps you took on that day, how many calories you burned, and your distance traveled.
The Boost app shows users their activity and sleep. Above, two separate iPhone screen captures.
Value of Information: ★★☆☆☆
The default settings for Boost's activity goals are 10,000 steps, 500 calories and three miles, although you can adjust these goals if you so choose.
However, the device does not tell you how much activity you need to "be healthy," or how much sleep you need, and does not provide tips to boost your activity or help you get more shuteye. In other words, there's very little "hand-holding" with the Boost.
The device tracks your activity, but it's up to you to figure out how to improve it. (For comparison, the Withings Pulse tells users that the World Health Organization recommends 150 minutes of activity per week, and that most adults need between seven and nine hours of sleep.)
The Boost's light does not shine green until you've reached all three of your goals, for steps, calories and miles. So if you've walked 15,000 steps, but burned only 300 calories, the light remains yellow. This method may help users focus on all three metrics, rather than just one.
A small criticism is that the activity graphs on the app — which show your daily, weekly, monthly or yearly activity — have a Y axis labeled simply as "%." Which begs the question, percent of what?
On the Boost app, the activity bar does not fill with green (indicating you've reached 100 percent of your activity goal) until you've reached all three of your goals, for steps, calories and miles
Credit: Rachael Rettner
Enjoyment/Inspiration: ★☆☆☆☆
The Boost tracks your activity, but I can't say it was very inspiring. It does not prompt you to get moving when you have a sedentary day, nor praise you when you meet your goal.
The app also does not allow you to compare your daily activity with others, however, you can share your activity to Facebook and Twitter. But if you're looking for a no-frills device, and you simply need to see your activity numbers for a little motivation, the Boost might be for you.
Conclusion: 10 out of 20 stars
The pros of the Boost include its affordable price, adjustable strap and ability to view a month's or year's worth of data on a single graph.
The cons of the Boost are a lack of a screen on the wristband, no tips for how to improve physical activity or sleep, and no way to look up exactly how many steps you took after a day has passed.

Kadhal -2

En urakangalai.... Sernthu..Oru madal aaki...
Thoorigai kondu vanam theeti...
Unai kavarum parisu porulaga...
pallakil vaithu unaku anupiyirukiren...
Bathiramaga vaithukol..
Endravadhu 1ru nal enaku thirupi anupu....
Un ninaivugalai segarithu kndu varum kanavugalaga....


by
 my dear friend

Kadhal....



Kallori naatkalil karumbalagiyil yluthi
        nadathiyathu ythuvum en ninaivil illai....



en nenjil ne anbaal ezhluthi nadhathiyathu mattum
      en ninaivil indrum irukirathu KADHALAGA....
                                                                                                                                                              By                                                                                                                      -----my Best Friend-----

Imagination dispatches Warrior CPU core to battle ARM and Intel

The U.K. chip firm released its first new MIPS CPU design, a 32-bit device with as many as six cores 

Imagination Technologies will deliver its first Warrior CPU core to device makers by the end of the year, beginning a campaign to make the MIPS architecture a more potent rival to ARM and x86.

Imagination's graphics chips are already used in most of the top smartphones and tablets, including the iPhone and iPad, and last year it bought MIPS Technologies to try to build a CPU business as well.

MIPS chips are widely used in network gear such as routers and gateways, and in home media products including TVs and set-top boxes. Imagination wants to bring them to low-power servers as well, and to a wider range of Android smartphones and tablets.
The Warrior chips, also called MIPS Series 5, are part of its effort to do that.
The first product, the MIPS P5600, is a 32-bit design that will be offered with as many as six cores and a clock speed of 2GHz or more, Imagination said Monday. It provides up to twice the performance of the current proAptiv MIPS chips at the same clock speed and manufacturing process, the company said.
Imagination doesn't manufacture chips itself. Like ARM, it comes up with the designs and licenses them to other chip makers. The P5600 will be available for licensing in the current quarter, Imagination said, which means it should appear in consumer products in about 18 months.
Improvements include the ability to handle 128-bit SIMD, which allows more instructions to be run in parallel, improving performance in areas such as video and audio playback, said Mark Throndson, Imagination's director of processor technology marketing.
It's also the first MIPS CPU design to get hardware virtualization capabilities, he said. That should improve security, because multiple operating systems will be able to run on a single core without those data sets being able to interact.
That should be useful for set-top boxes that have to handle security schemes for multiple services, such Hulu, Amazon and Netflix. It could also be useful for banking apps that handle sensitive data, for example.
Despite being a 32-bit chip, the P5600 provides a wider data address space of 40 bits, Throndson said. That will allow it to address more memory than existing 32-bit MIPS processors do.
Paul Teich, an industry analyst with Moor Insights & Strategy, said the CPU design is an important first step for Imagination. "It's good to see them doing it, because it means they're locking down their road map and executing," he said.
MIPS Technologies was struggling financially when Imagination bought it, and one of Imagination's first tasks is to convince MIPS customers that the architecture has a good future.
But Teich thinks "the real meat" will come with future Warrior announcements. The company has said it will release further Warrior designs next year, including the first 64-bit Warrior CPU.
The type of smartphones MIPS chips are used in today don't really need the 40-bit address space, he said, and the hardware virtualization will be more useful when a 64-bit chip arrives.
"They can start to use it with network gear now, but frankly, with Intel and AMD already at 64 bits for their small-core architectures, and ARM moving to 64 bits shortly, I see that as more of a forward-looking story for them."

Building Mobile Web Apps the Right Way: Tips and Techniques part 2


Leveraging CSS3

Mobile web browsers these days are pretty advanced. Android devices use a mobile version of Google Chrome, whilst the iPhone does the same with Apple’s Safari. Some mobile devices come with mobile Opera and others allow you to install a browser of your choice such as mobile Firefox. So we’re talking about some pretty good browsers in terms of CSS3 and HTML5 feature support.
CSS3 allows us to render things through code that would previously have required an image. We can use color gradients, draw rounded corners, create drop shadows, apply multiple backgrounds to HTML elements, and more — all of which can help improve performance and decrease development times.
If you look at a typical application interface via your smartphone, it’s almost guaranteed that you’ll find CSS3 being used.
By using CSS3, we can reduce data transfer — particularly images and possibly excess HTML markup. We let the browser and the device do the work to render the interface more quickly.

Want the Apple-esque toolbar highlighted above? All you need is the following style rule (which uses CSS3) rather than creating and loading a CSS background image (which is how we’d traditionally do this with CSS2).
.toolbar {
  width: 100%;
  height: 44px;
  background-color: #000000;
  border-top: 1px solid #4B4B4B;
  background-image: -moz-linear-gradient(top, #2F2F2F, #151515 50%, #000000 51%, #000000);
  background-image: -o-linear-gradient(top, #2F2F2F, #151515 50%, #000000 51%, #000000);
  background-image: -WebKit-gradient(linear, 0% 0%, 0% 100%, from(#2F2F2F), color-stop(50%, #151515), color-stop(51%, #000000), to(#000000));
  background-image: linear-gradient(top, #2F2F2F, #151515 50%, #000000 51%, #000000);
}
Here’s what it looks like when applied to a div element viewed in Safari (desktop):

Now, instead of an image that won’t scale well — i.e., if the toolbar’s height needs to be increased, a CSS background image will not scale with it — we have a device-rendered HTML element with a gradient that will scale and adapt nicely for different device orientations and sizes.
It’s true that older browsers such as IE on a Windows Mobile device won’t necessarily render the gradient, but we can circumvent that problem by using the background-color within the same CSS rule as a fallback mechanism. This means all browsers capable of the gradient will show the gradient, but those that can’t will show the solid color instead (which we set to black, #000000).
All users still get to enjoy your mobile web app interface, but older devices just have the extra layer of gloss removed. This technique is called progressive enhancement.

HTML Canvas

If you fancy a little more work, then you can improve speed even further using the canvas element. Although using CSS gradients eradicates the loading of a physical image, that method still causes the device’s rendering engine to construct an image in the browser, which can result in a performance reduction depending on the device and browser.
By using the canvas element and some JavaScript, we can get the browser to draw the gradient without rendering it like an image. This technique can possibly be speedier on certain browsers, even if we need to use JavaScript. At the very least, using canvas is another tool you can use for drawing if it can’t be done in CSS3 or if you find that it’s a better option for performance.
To create the same toolbar above, first we need to create a canvas element in the HTML document like so:
<canvas id="toolbar"></canvas>
Then, with JavaScript, we can use the following script to produce the desired gradient on the canvas:
var canvas = document.getElementById("toolbar");
var context = canvas.getContext("2d");
var gradient = context.createLinearGradient(0, 0, 0, 44);
gradient.addColorStop(0,'#2F2F2F');
gradient.addColorStop(0.5,'#151515');
gradient.addColorStop(0.51,'#000000');
gradient.addColorStop(1,'#000000');
context.fillStyle = gradient;
context.fillRect(0, 0, 300, 44);
This is what the above code looks like:

Hardware Acceleration

When it comes to mobile web apps, Apple’s mobile devices are a major consideration that we need to be aware of because of the current popularity of the iPhone and iPad. Safari 5 (on all platforms) brings hardware acceleration into the mix. If you’re not familiar with the feature, Apple describes it as follows:
"Safari supports hardware acceleration on Mac and PC. With hardware acceleration, Safari can tap into graphics processing units to display computing-intensive graphics and animations, so standards like HTML5 and CSS3 can deliver rich, interactive media smoothly in the browser."
Essentially this means that Safari can use extra hardware device capabilities to enhance the rendering of graphics and transitions, which in turn promises faster user interface performance.

Other browsers have added support for hardware acceleration, too — including Firefox 4, Chrome 10 and Opera 11 — so hopefully we’ll see them integrated into their mobile versions soon, providing silky smooth transitions and lightning quick graphics-rendering for all of us.

Be Cautious of CSS3 Rendering Performance

As brilliant as CSS3 is, certain properties can slow down a web page. WebKit-based browsers, for instance, really seem to struggle with shadows in particular, so just be careful that you don’t apply too many of these to elements of your interface until the issue has been resolved.
As another example, the opacity property can also cause problems with Safari’s hardware-accelerated rendering, so it’s probably worth avoiding over-use of this.
One workaround to the opacity property performance issue is the ability to use RGBa value notation to declare CSS color properties in modern browsers; the significant factor of this being that the a in RGBa stands for alpha. By declaring a color using RGB values, then appending one more value, we can have full control of the transparency of an element without having to use the opacity CSS property.
Instead of:
.myElement {
  background-color: #000000;
  opacity: 0.75;
}
We could use:
.myElement {
  background-color: rgba(0, 0, 0, 0.75);
}
We can achieve the same results for our HTML element by using RGBa values, so when you want to add any transparency to HTML elements, make sure you’re using the most suitable method.

Consider the Offline User Experience

Finally, let’s briefly discuss HTML5 offline data storage.

Making use of local data storage means that once our data has been downloaded to the device, we can use a manifest file which allows us to cache certain files locally. What this means is that when users have no connection, we can continue saving data client-side.
Offline storage opens up a lot of opportunities. For instance, we can now try to maintain the user’s experience even when internet connectivity drops rather than having to defend against the issues posed by the possibility of internet interruptions.
We’re not going to be able to allow data downloads from our server when there’s no connection, but at least we can provide the opportunity to store options and user-decisions on the client’s side, which we can then synchronize back to the server once the internet connection is restored.

Conclusion

Hopefully this article has shown you some best practices, tips, and techniques you can use to design and build quick-loading and beautiful user interfaces for your mobile web products. If you were on the fence, I also hope that this encourages you to get started with mobile web app development.
Some people might think that mobile web apps are not as sexy as fully-fledged native apps for iOS or Android. However, the biggest advantage of mobile web apps is that we are able to build them to be platform-independent — we can maintain independence from devices and operating systems. We can make web apps without the need for extra developer toolkits and platform-specific SDKs, and thus we can still use our everyday development tools.